![]() ![]() Prevents or lessens the effects of blights and environmental damage. Increases the likelihood that fish will bite when fishing.įood effects remain active after you faint in battle. Increases the likelihood that a monster will flee when hit with a dung pod.ĭecreases stamina depletion when fleeing from a large monster. Helps your weapon retain sharpness when attacks are deflected. Increases chance of taking reduced damage. Greatly increases chance of taking reduced damage. Temporarily increase attack by 9 for 30 seconds when you use the Sit gesture for 5 seconds. Increases attack power when you stright right after an attack is deflected.ĭecreases stamina depletion when evading walls or ivy. Temporarily increases attack by 9 and defense by 15 at the start of a quest for 10 minutes. Makes rare Endemic Life slightly more likely to appear. Makes rare endemic life more likely to appear. Reduces the time before certain endemic life reappear.Ĭauses certain endemic life to drop slinger ammo when caught. Prevents your group from being penalized the first time a member faints. Shortens the cooldown of specialized tools (Mantles and Boosters). Sometimes increases the number of reward items received at the end of the quest.Īllows for normal movement speed in special terain (Deep Water or Snow). Increases the amount of Zenny you receive at the end of a quest. Reduces the time between gathering point respawns. Often increases the number of times you can carve. Increases the number of research points you receive at the end of a quest. Upgrades Large Barrel Bombs to Mega Barrel Bombs. Increases ballista, sticky ammo, and gunlance shell damage. Increases the power of normal shots (Bowguns and Bows). Increases the potency of abnormal status attacks (Poison, Sleep, Paralysis, Blast). Halves the effect duration of Defense Down and speeds up blight recovery. Greatly increases attack when health is dangerously low (35% HP). Reduces the stamina depletion when evading, blocking, and other fixed stamina actions. Greatly extends the invulnerability window when getting up. Prevents fainting one time when damage taken exceeds your remaining health (Similar to the Guts Skill). Prevents hunters from getting knocked down. Makes it easier to stun monsters (KO Damage).Īllows the hunter to quickly recover when sent flying (Knock Ups and Knockbacks). Provides a chance to speed up sharpening during hunts by reducing the sharpening animation time. Very High chance of all Food Skills to activate.īelow are lists of all Ingredient Subsets and their respective Food Skills: Ingredient Subsets.Guaranteed at least two Food Skills will activate.Very Low chance of all Food Skills to activate. ![]() Good chance of two Food Skills to activate.Very Good chance of at least one Food Skill to activate.No chance of more than one Food Skill to activate.Very low chance of at least one Food Skill to activate.The activation chance of a meal determines how likely these Food Skills will activate upon consumption. Food Skillsįood skills displayed in a meal are determined by which subset of Meat, Fish, Vegetable, or Beverage the used ingredients are in. Fresh ingredients also stackingly increase the activation chances of Food Skills. This effect is capped at +50 Health for hunters and +20 Health for Palicoes. Other buffs such as Status Effects, Food Skills, and Felyne Skills are all determined by which ingredients were used in a meal.įresh ingredients (indicated by food icons with glowing green dust) provide a stacking +10 Health cap increase per fresh Ingredient. Hunters cannot initiate Oven Roasts from the Canteens of Gathering Hubs, however, they can retrieve the results from these Canteens.Įvery meal provides a +50 stamina cap increase. ![]()
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